Graphics Reference
In-Depth Information
With this continuous motion, the looping animation will now be seamless. Test this by choosing your
stationary camera and clicking the Play button. The animation will loop without slowing down and starting
back up with each loop.
Now you will look at something a little more complex. The first animated camera featured three key-
frames that were used to keep the bottle in view. The adjustment can be made without the additional key-
frame if the curves are properly set. For this animation, you will remove the animation from the bottle. Be-
cause the actual animation is on the locator, the animation can be removed simply by dragging the bottle out
of the locator. Once this is done, the bottle will not spin until it is placed back under the turntable locator.
Now change the view to the first animated camera. Select the camera in the Items list and open the Graph
Editor. You will see highlighted values for the three Position and Rotation axes (channels) and graphs for
each value, as shown in Figure 13-13 . If all of the curves are not in view, press Shift+A to center the current
selected attributes in the Graph Editor window.
Figure 13-13: The motion graph for the first animated camera
Graph Editor Colors
In the Graph Editor, color-coding is based on the same red, green, and blue values seen in all other parts
of the user interface (in viewport axes and tool handles, for instance). X values are shown in red, Y val-
ues are green, and Z values are blue. Remember this to keep the graph straight when editing the curves.
Start by deleting the keyframe in the middle. To do this, drag across the keyframes to select them and
press the Delete key. The graph will automatically adjust, and the tangents will keep the curves smooth (see
 
 
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