Graphics Reference
In-Depth Information
To make this effect more subtle, a few adjustments need to be made. The reflection color is white
(which is too bright for a material like this).
2. Another instance set to Reflection Color will move the material in the right direction. However, that
will make only a slight difference because the lighter areas in the image, which control the amount of
reflection, are also controlling the reflection color. Darker values are not being considered because the
darker areas do not have as much (or any) reflection.
3. Set the High Value back to 75%, and the reflections will be toned down significantly.
4. The only thing that remains is the sharpness of reflection. Enabling Blurry Reflection (found under
the Material Ref tab) in the material can control this.
5. To give one last bit of variation to the surface, create one more instance and set it to Roughness. This
will control just how blurry the reflections will be. Light areas will be very blurry, and as the color gets
darker (and less reflective), the blur will decrease.
6. Going from completely clear to completely blurry may be a bit too strong, so set the Low and High
Values to 10% and 50%, respectively.
This completes the texture and leaves it open for a lot of fine-tuning by adjusting the amount of blur, the
color, the amount of reflections, the weight of the bump on the surface, and more. Figure 12-4 shows how
the material blends more properly into the environment.
Figure 12-4: With the material completed, it feels much more like it belongs in the environment.
 
 
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