Graphics Reference
In-Depth Information
3.
Enable the Vertex Map Weight tool (Shift+W).
4.
Set the Weight to 19.5% (unless the subdivision level for the mesh layer has been altered, in which
case, set the weight to about 95%-99% of the full value, as shown onscreen when adjusting the weight).
The edited weight map is shown in
Figure 10-19
.
Figure 10-19:
The edited weight map results in a more appropriate form with sharp creases and smooth,
rounded areas.