Graphics Reference
In-Depth Information
Scaling of a preset in the modo content library can create the pillars. If you are working on a project that
has different needs (windows or doors), check the shared content at the Luxology website, because all of
the assets there can be used for both personal and professional projects. In this case, the Column 03 preset
(Meshes Exterior Columns Column 03) will work perfectly for the pillars. Add the mesh to the scene,
and then move, scale, and duplicate it to create the four pillars in the front of the house.
Next, move on to the deck and stairs in the back of the house. The base of the deck can be created with a
simple cube. If you want a little added detail, the edges can be rounded slightly with the Edge Bevel tool to
create a slightly less harsh appearance on the edges. The upper section of the deck is a little more complic-
ated because it has an open frame and wooden beams that make up the roof. Using the base cube and editing
it as follows can easily create the upper frame and slats:
1. Select the base cube.
2. Copy and paste these polygons and move them up into position for the roof.
3. Select the top polygon and copy it (this will be pasted into the scene in step 6).
4. Bevel the top and bottom polygons inward about 100 mm (this will be the width of the roof frame).
5. With the two polygons still selected, run the Bridge tool to create the frame.
6. Paste the top polygon (copied in step 3) back into the scene. This polygon can be used to create the
slats.
7. Select the front edge of the polygon and enable the Loop Slice tool.
8. Set the Count to 48 and click the Uniform button to place the slices across the surface of the plane.
9. Select and delete alternating polygons from the divided surface (remember that you can select one
polygon, skip one, and select the third, and then use the up-arrow to continue the pattern of selection).
10. Select the remaining polygon strips and use the Thicken tool to give them depth.
11. You can also choose to modify the front edge of these slats to create a more contoured appearance.
This type of construction is good for simple geometry, but editing these slats all together can prove chal-
lenging (if not impossible) without doing each piece one at a time. For this example, I want to put a notch in
the wood where it meets the frame (to create a little overlap) and I also want to round the edges a bit. Doing
this to each individual piece would take quite a while, so I make the edits on one, delete the others, and then
duplicate the edited piece to fill the space. Once you have made any edits to the single remaining piece, you
can create the rest by using the Clone tool:
1. Place the single piece at the far side of the open area in the frame.
2. Turn on the Clone tool (found in the Duplicate tab).
Setting the Distance and then increasing the Number Of Clones setting can create the series of pieces,
but it is difficult to fill the space completely without a large gap or overlap at the far end. This can be
fixed by using the Between setting.
3. Select the Between check box.
4. Drag the placement tool handle to the far side of the open space.
5. Increase the Number Of Clones setting until the spacing is correct.
The finished section of the deck will look like Figure 10-17 . Using the duplication technique, you can
create the stairs, fences, and any other repeating objects in the scene.
Figure 10-17: The Clone tool can be used to create duplicated objects that require more than simple mod-
eling.
 
 
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