Graphics Reference
In-Depth Information
3. Select the edge at the corner between the two walls. Then use the Move tool to place the edge in the
opposite corner (it should align with the other walls in the structure).
4. Select the other vertical edges that were not moved. If you drag across these edges to select them,
the selected edges (in the lower-right corner of the viewport) should read 2 Edges even though only
one is visible.
5. Use the Join Averaged tool in the Edge tab to merge the edges.
6. Repeat steps 4 and 5 for each edge that meets a wall in the main structure (there will be four total
edges).
7. Double-click the open edge where the ceiling of this section should be located.
8. Press the P key to add a polygon in the space.
The image shown in Figure 10-15 shows the two rooms completed by following this procedure.
Floors and ceilings can be added between levels by creating n-gons from the edge loops around the in-
terior walls. Select a loop of edges and press the P key to create a polygon that fills the area. Make sure that
the polygons created with the upper edge loop are facing upward (these make up the floors) and that the
polygons created from the lower edges are facing downward (to create the ceilings). If a polygon is facing
the wrong direction after it is created, select it and press the F key to flip the direction of the polygon. To
make sure that the floors and ceilings render correctly, select the polygons and bevel them inward slightly
(just like the floors from the interior model).
Doors and windows can be added with horizontal slices to define the tops and bottoms and with vertical
slices to define each window and door space. Selecting the interior section of the cutouts and beveling the
polygons with a profile enabled can add frames for windows and doors. This process is nearly identical to
the interior modeling process. so there is no need to cover this process in depth now. If you need a refresher
on these methods, you can return to Chapter 8, “Modeling Architectural Interiors.” In addition, the DVD
includes videos and progressive work files that detail the processes used in this chapter for your reference.
With windows and doors added, your model will look like Figure 10-16 .
Figure 10-15: Opening up the spaces under the balconies can be done easily if approached correctly.
 
 
 
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