Graphics Reference
In-Depth Information
absolute detail, lower the Antialiasing setting and reduce the frame size. This allows you to experiment with
designs more quickly while at the same time getting a very good estimate on the time required for the final
image to render.
Review
This chapter covers the fundamentals of finishing an interior scene, including textures, details, lighting, and
finished render. Focusing on the needs of the scene to create simple models, building smarter materials, and
using preset content allows you to complete the project quickly while spending more time adjusting the visu-
al aesthetics of the scene. After reading this chapter and following the exercises, you should be able to do
the following:
• Create textures for architectural interiors
• Use existing geometry to create customized elements such as cabinets and shelving
• Utilize preset content to populate a scene quickly
• Create multiple lighting scenarios
• Produce high-quality finished renders
Where to Go from Here
Use the techniques in this chapter to create your own interior. Read Chapter 12 to learn how to apply ad-
vanced textures to the scene and use render outputs to make sweeping changes to the final render without
waiting for a new render. Chapter 13, “Animation,” covers simple animation and can be used to create an
animated fly-through of the interior space. As you move forward, reference this chapter to remember the
fundamentals of smart scene creation.
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