Graphics Reference
In-Depth Information
For such a large area, this kind of wood material will probably not suffice because the tiling becomes too
repetitious. If the floors are supposed to be covered with more furniture and area rugs, however, this type of
material can still be useful. If you would like to keep this material for future use in the scene, it can be placed
in a group. A material can have any number of groups that can be activated, deactivated, or even blended
together for added layering. In Chapter 12, “Improving Final Renders,” more-complex combinations of ma-
terial groupings are covered, but simple groupings can be set up easily. To create a group for this material,
do the following:
1. Choose Add Layer Group.
2. Right-click the group and choose Rename.
3. Give the new material group a name to distinguish it.
4. Select all of the material components and drag them into the new material group.
5. If you will be adding an additional material now, create another new group, and you will be ready to
apply the next material.
Photographic textures will add realism and variation to your materials. The next material will draw its
layers from a photo source. In this case, the basic images are of a relatively unfinished wood floor. Figure
9-26 shows the diffuse color, bump, and specular image maps that will be used for the flooring. This texture,
along with a sampling of other textures, is provided by Arroway Textures.
Figure 9-26: Photographic sources for diffuse, bump, and specular maps
 
 
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