Graphics Reference
In-Depth Information
This example is quite simple, but this type of selection as well as the others we covered will allow you to
assign materials and selection sets far more quickly than merely clicking polygons alone. Moving forward,
you will utilize these techniques to add material sets and selection sets to the model.
Select and create materials for general groups (walls, floors, doors, and so on). These materials should
contain objects that have some similarities with each other. For example, you could place all of the
doorknobs, bathroom fixtures, and anything else with a brushed metallic finish in a single material group.
Once you have these materials blocked out, you can select specific parts of those materials groups that will
have slight variation (diffuse color, reflective color, or bump) and assign those materials to a selection set.
Perhaps the doorknobs will have a different reflective color from the other brushed metallic objects, so the
creation of a selection set will allow you to make that change without changing all of the settings.
Selecting Floor Materials
The materials in the scene can be broken down into three major groups at this point: floors, walls, and details
(door and window frames, molding, and so on). The detail work can usually be left white (a specific mater-
ial will be added later, but it can be skipped initially). The one exception as far as details go is to apply a
glass material to the windows. The walls will end up with several color variations but can also be left fairly
simple, so for now simply change the color to an off-white. The simplified color scheme on walls and de-
tails will make it easier to work on the floors and see them in the context of a more completed scene. Before
working on the materials, a simple light setup will help to visualize the materials more clearly:
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