Graphics Reference
In-Depth Information
and then click in the modeling viewport. Do this for all of the doors and archways. After a few minutes, the
doors will be complete, and your model will look like Figure 8-25 .
Figure 8-25: With all of the doors cut from the walls, the flow of the architecture becomes more evident.
Simple lighting was added here to show the play of light through doorways.
Select Through
When using a tool such as Bridge repeatedly, the constant selection, using, reselecting, and reusing can
take a lot of time. The Select Through option can speed up this process. To enable the Select Through
option, go to the Pipeline (found in the Lists tab). This is commonly referred to as the Tool Pipe , which
is where all tools are constructed in modo. With no polygons selected, activate the Bridge tool to make it
appear in the Pipeline. Right-click Bridge and choose Select Through. Now the tool will behave a little
differently. Select the polygon(s) that you want on one side of the bridge, and then hold Shift while se-
lecting the polygon(s) on the opposite side of the bridge. When the mouse button is released, the two se-
lections will be bridged together, and the tool will remain active. This will allow you to quickly move on
to the next door, window, or other section that needs to be bridged. When the task is completed, deselect
Select Through to turn it off.
Windows require a little more effort because they do not fall as naturally into the layout. Additional edges
need to be sliced in the walls and the floor borders (to keep the n-gons isolated). Then, the window slices
can be made. Here are the steps:
1. Select all of the floor polygons (use material polygon statistics as you did when selecting the walls).
 
 
Search WWH ::




Custom Search