Graphics Reference
In-Depth Information
8. Select the unused edges of the circle (top and bottom) and extend the edges out 25 mm to create the
border for the floor. Make sure to leave out the edges directly adjacent to the edges that are already in
use (these will be bridged later).
9. Select all of the impacted floors and walls in the main layer and delete them.
10. Cut and paste the new circular walls into the main geometry layer.
11. Attach the new geometry to the original walls by selecting the edges on either side of the gaps in
the 25 mm border area and then using the Bridge tool to close the open spaces.
12. Make floor polygons with the same technique previously used to fill the floor polygons.
The geometry is now in place to create circular walls for this section. At this point, your model should
look like Figure 8-22 .
Some areas contain rounded sections that do not intersect with other parts of the model. The rounded ex-
terior wall in the upper left is a good example of such an isolated case. Looking at this section, you will see
two edges that create this corner, one that is in the wall and another that is at the corner of the floor border.
In this case, a simple edge bevel will handle this geometry quite easily. Select the two edges at the corner
and enable the Edge Bevel tool (B). Set Value to 2.5 m with a Round Level of about 24 (as shown in Figure
8-23 ) . This will create a nicely rounded wall with plenty of edges for the windows to be placed into. The
border on the floor helps to keep the n-gon in the floor cleanly placed and separated by the quad polygons
created by the bevel.
 
 
Search WWH ::




Custom Search