Graphics Reference
In-Depth Information
Just press the P key once when creating the floors. The polygons will sometimes be created
facing downward. Although pressing the P key twice will create a polygon facing the right
direction, it will actually create two polygons in the same space (one facing the proper direc-
tion and another facing the opposite way). If the polygon does not appear, rotate the view to
the underside to check whether the polygon is actually there. If there is a polygon facing the
wrong way, simply select it and then flip it by using the Flip command from the Polygon tab
or by pressing the F key.
Dealing with Complex Sections of Interior Models
Some models are very simple and have little need for anything beyond basic modeling. At times, however,
architectural accents can produce areas that are difficult to re-create in 3D. There are several ways to handle
this kind of geometric complexity.
Adding Rounded Walls
In this case, the design includes two rounded areas that need to be added to the current basic model. In ad-
dition, you will add some rounded corners and archways to add interest to the look of the interior. The first
section to consider is the area at the entry. A circular section impacts three walls. Instead of trying to edit the
existing geometry in this case, it will be much easier to create new walls and bridge them into the existing
space. Doing this kind of modeling can be daunting at first, but learning a simple procedure can help make
it much easier:
1. Make a new mesh layer (N).
2. Create a circle with the Cylinder tool at the center of the space where the mesh needs to be edited
(in this case, a radius of 1.38 m will fit well). This model will not be subdivided, so a relatively large
number of sides is needed. Figure 8-18 shows the circle in place with 96 sides.
3. Select a vertex near the floor border area (shown in Figure 8-19 ).
Figure 8-18: A circle will make the basis for the rounded insets in the walls.
 
 
 
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