Graphics Reference
In-Depth Information
Review
This chapter has detailed the creation of scenes and lighting scenarios for final rendered images as well as
the optimization of render settings to maximize the speed without sacrificing quality. Lighting and rendering
can make or break a project. Hours of modeling and texture work can be wasted with a poor lighting rig.
Managing light, reflections, and refractions can help bring your subject to life, but it is often a balancing
act. Creating a few possible lighting rigs will allow you to create related setups with minimal effort. After
reading this chapter and practicing the exercises, you will be able to do the following:
• Set up model-based light rigs
• Leverage luminous materials to create soft and realistic lighting
• Create proper environments for opaque, reflective, and transparent objects
• Optimize render settings to create clean images quickly
Where to Go from Here
Watch the videos on the enclosed DVD to cover these topics in more depth. Testing these principles in your
own scenes will help you gain additional understanding and become comfortable with the process of scene
creation and lighting. Working with and eventually creating your own HDR environments will add depth to
your options and allow you to create original and compelling scenes quickly and efficiently.
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