Graphics Reference
In-Depth Information
ial Ref tab) can also provide a nice touch and help finish the shot. Figure 7-29 shows the finished setup and
the render to this point.
Figure 7-29: The finished scene layout (left) and the resulting render (right)
This scene can now serve as a nice starting point for further experimentation. Try adding color and vary-
ing reflective amounts to the backdrop. Colorize the diffusers and/or lights as well. Depending on the object
and scene, these variations can make for a great image. This scene will also work for reflective and opaque
objects or for models with combinations of varying material types. With the scenes that we have designed
in this section and their possible variations, you have a good start toward creating scenes for many different
objects and purposes. Place the tinted transparent surface from the previous chapter on the bottle as shown
in Figure 7-30 . The scene holds up well with this material applied. Now you can move on to look at render-
ing options that will create a high-quality finished look for your renders.
Figure 7-30: The finished scene with a transparent material from the previous chapter
 
 
 
 
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