Graphics Reference
In-Depth Information
Place this image on the softbox light material and then set it to the Luminous Amount channel. This will
allow for a soft edge on the light in both lighting and reflections. To place the image on the object without
a UV map, import the image into the material. In the Texture Locator tab, set the Projection Type to Planar,
the Projection Axis to Y, and then click the Auto Size button to fit the image perfectly. Figure 7-8 shows the
finished softbox and the results of its lighting on the scene.
The last item can be used as either a reflector or a small softbox light. There are two materials to this
model, one is a standard dark material and the other is a reflective/luminous surface. The second material
can be placed as a simple color with a high diffuse amount to provide some very light spill and accent color,
or it can have a luminous material mapped to the luminous amount. In this case, it is useful to employ a
slightly more detailed image map that is derived from the large softbox image. By darkening the entire im-
age, placing a set of three concentric circles (white, then light gray, then another white), and adding a heavy
Gaussian Blur, the image can be made to fit this purpose, as shown in Figure 7-9 .
Figure 7-8: The finished softbox model (left) and the resulting scene with this light (right)
 
 
 
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