Graphics Reference
In-Depth Information
Because this section of the mesh is based on a relatively flat surface, no UV map is necessary. Therefore,
you can jump straight to the image. This texture layer requires a very simple image as well:
1. In Photoshop, create a new image with dimensions of 512 pixels square.
2. If the background is not white, fill it with white and then press Alt/Option while double-clicking the
layer to unlock it and turn it into a regular layer.
3. Add an Inner Shadow layer style. Set the Distance to 0%, the Choke to 20%, and the size to 60
pixels. The resulting image will look like Figure 7-7 .
Figure 7-7: A simple image with shaded edges adds detail to the softbox mesh.
 
 
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