Graphics Reference
In-Depth Information
Because this section of the mesh is based on a relatively flat surface, no UV map is necessary. Therefore,
you can jump straight to the image. This texture layer requires a very simple image as well:
1.
In Photoshop, create a new image with dimensions of 512 pixels square.
2.
If the background is not white, fill it with white and then press Alt/Option while double-clicking the
layer to unlock it and turn it into a regular layer.
3.
Add an Inner Shadow layer style. Set the Distance to 0%, the Choke to 20%, and the size to 60
pixels. The resulting image will look like
Figure 7-7
.
Figure 7-7:
A simple image with shaded edges adds detail to the softbox mesh.