Graphics Reference
In-Depth Information
The umbrella light is a little more difficult. It will require a simple UV map and some image-based tex-
tures to work properly. Start with the basic materials to get them out of the way. Use the dark material from
the camera and the spotlight (or a similar material) on the tripod, the housing for the attached spotlight, and
the wires that separate the segments of the umbrella. You can also reuse the spotlight lens material. Now
let's move on to the UV map and begin work on the illuminated section of the umbrella:
1. Select all polygons with this material attached. Go to the Lists tab and then to the Statistics portion
at the bottom. click on the arrow next to Polygons to open the Polygons section and then the Material
section. In this section, you will see a list of all the materials in the active mesh item.
Search WWH ::




Custom Search