Graphics Reference
In-Depth Information
• Use preset textures on your models
• Adapt presets to your specific needs
• Modify existing UV maps from preset objects
• Create and adjust UV maps from simple geometry
• Create opaque materials
• Create reflective materials
• Create transparent materials
Where to Go from Here
Using the theories and principles from this chapter, you can begin to create specific textures on your own.
Find materials around you on objects that you can photograph or bring right to your desk. Take time to prac-
tice adjusting material values (for example, diffuse color, reflectivity, and transparency) to get close digital
approximations of the things you find. With a little practice, you will be able to break down an object's ap-
pearance and replicate it quickly and accurately. Refer back to this chapter as a reference.
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