Graphics Reference
In-Depth Information
There are two methods of adding light to your 3D scenes: using computer representations of real lights
( standard lighting ) or casting light from the environment and textures in the scene ( radiosity ). The former is
relatively easy to compute and delivers results more quickly. The latter uses more-complex computation and
slows the finished image but results in lighting with more subtlety, nuance, and realism. Figure 1-4 shows a
simple scene with standard lighting, and Figure 1-5 shows that same scene using radiosity.
Figure 1-4: A scene using standard 3D lights
Figure 1-5: A scene using radiosity for lighting
 
 
 
 
Search WWH ::




Custom Search