Graphics Reference
In-Depth Information
3. Select the newly created material group in the Shader Tree and double-click the Beige Marble ma-
terial. Your model will now look like Figure 6-10 .
Figure 6-10: The marble material on the model with a proper UV map
Now you can look at the ways to alter this texture and create something customized. Additionally, this
kind of workflow will allow you to cycle through various options in a very short period of time. There are
three main ways to alter materials: adjusting the basic material settings and layers, using process layers, and
using gradient layers.
 
 
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