Graphics Reference
In-Depth Information
Brush types affect the shape of your sculpting tool when applied to a mesh. The Smooth Brush features a
soft and adjustable falloff. The Shape Preset controls the character of the falloff (linear, smooth, sharp, and
so on). In addition, the brush settings enable you to create falloff variations of your own. The Hard Brush is
a simple and solid-centered brush that allows control over a simple Linear falloff via the Soft Border setting.
The Procedural Brush is a randomized brush based on a Fractal Noise, a Fractal Cellular, or a Dot pattern.
These patterns can be controlled in the same manner that the corresponding textures are controlled. With
a small amount of customization, these procedural types can be modified to create anything from a simple
skin surface to rock strata. The Image Brush uses a selected image to control the falloff shape of the brush-
stroke. This brush features a Stamp option (the button to the right), which enables you to click and drag out
the scale and rotation of the image and then “stamp” that image onto the surface. The Stamper functionality
works well with the Emboss tool. Finally, the Text Brush enables you to enter text into a field, choose a font,
and stamp text onto your mesh. The controls for the text are the same as the controls for the Text tool in the
modeling workflow. Again, this brush works well with the Emboss tool.
Sculpting the Cloth
Sculpting tools can be used to fix unwanted overlapping of the background objects (in this case, the column),
to move large sections of the mesh with a smooth and simple falloff, and to add organic detail objects that
would be difficult to create with simple polygonal modeling. Think about using those three points to im-
prove the look of the cloth in the scene.
Using the Push brush, pull the cloth above the background geometry and add accents where the under-
lying geometry contains details (such as the end caps and rounded bevels underneath the platform). Use the
Move tool to fix the ends of the cloth that are clinging to the inner geometry of the column. Use the Smooth
tool to keep the mesh soft and natural. Experiment with other tools to adjust the model to your liking.
As a side note, clicking and holding the Push tool reveals the Inflate and Fold tools. These tools can be
helpful when sculpting cloth. With a little bit of time and effort, your cloth should look something like Fig-
ure 5-22 . After you have spent some time adjusting the cloth to your liking, you will be ready to move on
and create the bottle that will be on display.
Figure 5-22: The finished cloth shape
 
 
Search WWH ::




Custom Search