Graphics Reference
In-Depth Information
4. To create the new top section, move back to the pedestal layer, select the main top group of polygons
(a grid over four-by-four polygons), copy them, and paste them into the cloth layer.
5. Double-click these new polygons and press Shift+Tab to put them into PSub mode (since the rest of
the polygons in this layer are already in PSub mode).
6. If the top edge of the existing cloth section is very uneven, you may wish to use the scale tools (with
the Action Center set to selection) to align the edges individually and to align them on the y-axis (to
flatten them out).
Selecting this entire open ring of edges should result in a total of 38 edges selected. This is noted in the
bottom-right corner of any viewport when in Edges mode. Furthermore, you will notice that the short sides
each have 16 edges, while the long sides have 18. You will need to subdivide the new top in order to match
these parameters. There are several ways to do this, but using the Loop Slice tool is probably the easiest and
most efficient:
1. Select the interior edges that run perpendicular to the long axis.
2. Delete these edges to create a single row perpendicular to the long axis.
3. Select two polygons and run Loop Slice.
4. Set the count to 17 and click the Uniform button.
5. After you've created the proper number of rows on the long axis, repeat the process to create 16
rows on the short axis.
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