Graphics Reference
In-Depth Information
1. Enable snapping and turn on a background constraint.
2. Use the Scale tool with the action Center set to origin, and scale the object uniformly toward the
origin (by using the cyan-colored scale handle at the center of the tool).
3. After all of the polygons in the object have reached a collision point with the pedestal, scale up on
the y-axis to decrease the amount of stretching on the lower part of the cloth.
When this is completed, your object should look something like Figure 5-17 .
Figure 5-17: Rough initial cloth placement
With this initial placement created, you're now ready to place a more accurate top section and then move
on to sculpting:
1. Start by selecting a group of polygons in the middle of the cloth (see Figure 5-18 ).
2. Use the Shift+up-arrow key combo to increase the selection so that it includes the entire top of the
cloth (see Figure 5-19 ) .
3. Now cut out this section of geometry. You will replace this with a more form-fitting version.
Figure 5-18: The initial selection for the top section of the cloth
 
 
 
 
 
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