Graphics Reference
In-Depth Information
Modeling the Scene
When presenting an object, the surrounding objects in the scene can be important to convey mood, accentu-
ate color, or enhance the form of the product being visualized. You will start by creating a pedestal covered
in cloth for our object to sit on. Modeling cloth manually can be challenging and time-consuming, and may
yield results that are less than convincing. Merely pushing and pulling points, edges, and polygons will typ-
ically yield a rather mechanical look for the finished model. Setting up the general parameters for the cloth
and then sculpting in the details will yield better results.
Creating the Pedestal
The actual form of the pedestal, which will sit underneath the cloth, is relatively unimportant and can actu-
ally be deleted after the cloth model is completed. Because some portion of the underlying model may need
to be visible and the cloth should be as believable as possible, you will start with some solid geometry and
place the cloth on top of it.
In this example, you will begin with one of the preset columns that ships with the modo content (spe-
cifically, Column 01). Because the 3 m (10ยด) tall column is a bit excessive for a small table, it needs to be
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