Graphics Reference
In-Depth Information
Rendering Basics
After lighting is completed, it is time to create some rendered images. Even though clicking the Render op-
tion in the Render menu or pressing F9 will give you a rendered image, there are some things that should be
considered from both artistic and technical standpoints. As you begin to set up the final image for rendering,
take into account framing, pose, and other layout considerations as you would with any design. Remember
that you can adjust the camera in terms of position, focal length, and even lens distortion to give you the
exact final look that you are going for. Although these aesthetic options will vary from shot to shot and from
artist to artist, there are a few common settings that you should consider when setting up your camera for
rendering.
Aesthetic Considerations
When you select the camera in the Items list, you will be presented with several options to adjust. On the
right-hand side of the camera properties, you will see Camera View and Camera Effects.
The Camera View section gives you control over common camera adjustments that you would make with
a real-world camera. These include Focal Length, Angle Of View, and even the camera's Projection Type. A
perspective camera is the default Projection Type and acts like a real-world camera. There are also options
to use an orthographic camera (which lacks perspective) and a spherical camera that can be used to capture
an entire scene in one image (this is especially useful when creating custom environments).
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