Game Development Reference
In-Depth Information
pages using nothing smaller than a 10-point Arial font. What things must you
include to make sure the driver knows everything about the controls. What
things do you have to leave out in order to keep within the space limit?
(a) Extra Credit: Show your manual to someone who can't drive, preferably
a 12-year-old boy. Test him to see how much he remembers and how
much he ignores. The test should not include having him drive a real
car.
2. Take the manual from Exercise 1 and write it as if you were an old wizard
explaining the workings of the car to a young warrior in a fantasy setting. You
may expand the manual up to six pages.
3. Find the manual for your favorite game and write a two-page critique of what
it does right and what it does wrong in teaching the player how to play the
game. Be sure to suggest ways that the manual could be improved.
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