Game Development Reference
In-Depth Information
Okay, sothis is all theater andtelevision...sowhathas it todowith thegames
industry? Well, most of my work in the games industry has followed the same pat-
tern. The standard ways of getting a job are simple—hard work, persistence, and
meeting as many contacts as possible. On top of this you have to have skill, you
haveto learnyour craft, andyouhaveto listento thosewithexperience...thiswill
get your writing into shape for when you meet the right person. Keep writing even
in fallow periods; the better your resume and sample list, the better your chances of
getting a job and, hopefully, the more honed you are as a writer.
Once you have these things in place, it's all about perspiration and convincing
people you're serious. I know a lot of people who say that they're writers. . . but they
haveyet tocompleteaproject...theyspendverylittletimewriting. Youneedtobe
passionate about what you do, or why would someone employ you? You also need to
be someone people can work with. While you need conviction, being confrontational
is a big turn off. People want someone who can work in a team, and if you make
yourself a pain to work with by arguing over everything and failing to listen, then
chances are you either won't get the job or you'll get a bad reputation that will close
doors to you in the future.
1.8 Resources
Groups
International Game Developers Association: http://www.igda.org/
Game Writing Special Interest Group: http://www.igda.org/writing/
Online game scripts and documentation library: http://www.igda.org/writing/
library/
Magazines and Sites
Game Developer : http://www.gdmag.com/
Gamasutra.com: http://www.gamasutra.com/
Game Career Guide: http://www.gamecareerguide.com/
Gamedev.net: http://www.gamedev.net/
Topics
IGDA Game Writing SIG's Game Writing: Narrative Skills for Videogames ,
edited by Chris Bateman
Lee Sheldon's Character Development and Storytelling for Games
Steve Ince's Writing for Video Games
 
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