Game Development Reference
In-Depth Information
13.6 Writing the Guide
Be as thorough and specific as possible when writing the guide. Among other things,
the guide is the source for frustrated players who just want to get past trouble spots
and enjoy the game again. The guide also serves players who want to get the absolute
most out of the game, finding all its secrets, items, and opportunities to gain XP.
Introduction
In the introduction, set the mood and atmosphere for the game. Whet the player's
appetite for the adventure that lies ahead. Be creative. You'll also want to include
a rundown of the game basics. It may feel strange to you to repeat some of the
information that will undoubtedly be included in the manual that comes with the
game, but many players find it handy to have all the information in one convenient
place—the strategy guide.
Game controls. Diagram the console controller or keyboard and label what
each key does.
Game modes. Describe different modes, such as single-player or multiplayer,
and how each mode differs.
Characters. Get screenshots or, even better, concept art for each of the main
characters. Describe their histories, what drives them, their temperaments,
and what players can expect by choosing to play each character.
Common enemies. If players will encounter common enemies throughout the
game, such as different monsters, describe them, using art to add visual appeal.
Common items and weapons. List the common objects a player will need,
including what they do and their advantages and disadvantages.
General strategies. Finally, in your introduction, include any general strategies
that apply throughout the game. For example, perhaps it's a survival horror
game in which shutting off your flashlight or ducking down behind boxes will
cause monsters to pass you by without attacking.
The Walkthrough
The walkthrough is, of course, the heart of any strategy guide. You'll likely want
a separate chapter for each level. In each, a number of game elements should be
addressed.
Objectives. Describe the goal of the level and include any optional objectives
and miniquests as well.
Rewards. List rewards for objectives completed, again including optional ob-
jectives.
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