Game Development Reference
In-Depth Information
Figure 18
. H. G. Wells playing
Little Wars
. Illustration first published in
Illus-
trated London News
(25 January 1913).
represented World War II battles, a favorite period for many war gam-
ers.
Squad Leader
was followed later by a sequel of sorts called
Advanced
Squad Leader
,
which included countless scenarios and is still considered
the most important war game today.
When looked at through our lens, war games are an interesting case.
They are generally simulations
,
and as I mentioned in
Chapter 1
, simula-
tions and games are not the same thing. But in the same way that a realis-
tic soccer game is both a simulation and a game, a war game is also both
a simulation and a game, because they are simulating something that
happened to be a game in the first place. War
is
a gameāit is a contest of
very
ambiguous decision making.
Pen and Paper RPGs
I go into more depth on pen and paper RPGs in
Chapter 5
, but there are
a couple of historical notes I should make about these games first.
These games developed from the world of war games. In fact, the
earliest version of what became
Dungeons & Dragons
was a war game
called
Chainmail
(also created by Gary Gygax, one of
D&D
's co-creators).
Many consider
Dungeons & Dragons
to be the grandfather of video-game
mechanisms, and for good reason: lots of early hobbyist computer games
were inspired directly by the developers' experiences with
D&D
.