Graphics Programs Reference
In-Depth Information
You can find out more about Bryan and his artwork at bryanwynia.blogspot.com .
Refining the Character Bust
With the bust base selected from the page of thumbnails, we are ready to start sculpting more refined forms
from the base model. At this stage we will think about the anatomy of the character as well as the relation-
ships between the shapes of the head, for example, how the forms of the cheekbones relate to the sphere
of the head. These relationships will be different for each character. It's important to consider how the base
shapes interlock and relate. One good rule of thumb is to avoid equal distributions of shapes. In this charac-
ter, I make the head essentially two shapes—an oval and a triangle ( Figure 2-23 ). The triangle is about 1/3
the size of the head as a whole.
 
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