Graphics Programs Reference
In-Depth Information
1. When I receive a character description, I will quickly gather reference and jump right into ZBrush.
Starting from a simple mesh, I create a design sculpture, also known as a speed sculpt ( Figure 2-17 ).
2. Depending on the time frame and project, I will create multiple speed sculpts. Each sculpt allows me
to explore new silhouettes, shapes, and characteristics. Using the Best Preview Render function, I do a
simple render of each speed sculpt.
3. I then bring the renders into Photoshop to start the thumbnail process ( Figure 2-18 ) .
4. I will create a row for each speed sculpt. You can hold Ctrl+Alt+Shift to quickly duplicate each layer
in Photoshop. The first render will remain similar to the speed sculpt. I usually paint only eyes, hair, and
accessories. Figure 2-19 shows an example of a quick paintover as well as the final illustration further
developed in Photoshop.
Figure 2-17: The initial speed sculpt
 
 
 
 
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