Graphics Programs Reference
In-Depth Information
7. While you work, you can switch to the basic material again to see what strange internal forms your
Move brush has created. In Figure 2-15 , I find that some strange wing forms have been created entirely
by accident on the sides of the head.
Also remember you can still add geometry or step down the Subdivision levels as needed while you sculpt
these silhouettes. Stepping down subdivision levels can be accomplished with the Shift D hot key.
At this stage I often walk away from my work and come back after a short break or a night's sleep. This
allows me to evaluate the silhouettes with fresh eyes. When you come back, determine what shapes are the
most interesting. Look for new ideas in the sheet. This is not unlike Rorschach inkblot tests. Try to find
something new and interesting. I made my choice based partly on the silhouette and partly on the interesting
ear/skull form created randomly by my use of the Move brush. With the model selected, we are ready to
move on to sculpting our character portrait.
Figure 2-15: Happy accidents can be encouraged by sculpting these rough shapes with the flat color mater-
ial on. The ear structures seen here were a random occurrence but they carry over into the design.
 
 
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