Graphics Programs Reference
In-Depth Information
3. Now the model will display as a black silhouette on screen ( Figure 2-12 ). Save the model using the
QuickSave Model button as thumbnail _000 . This will set a base filename and allow you to increment
numbers as you save.
4. Select the Move brush and start changing the shape of the model. You will see how interesting forms
can be created by merely dealing with the outline of the character ( Figure 2-13 ).
Figure 2-12: The bust in silhouette
Figure 2-13: Using the Move brush, shift the model around and create new and interesting silhouettes.
 
 
 
 
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