Graphics Programs Reference
In-Depth Information
Throughout this topic we will be creating a variety of different kinds of characters and creatures. As men-
tioned in Chapter 1, it is of paramount importance to always have a reference. A professor of mine in col-
lege, Paul Hudson, explained the need for reference well. He said, “Never lie. A viewer can tell when you
are lying and making up details with no reference, and they will judge the work harshly for it.”
Keep a reference folder of images from the Internet: people, faces, animals, textures—any interesting
thing that you can file away for future use. When you are working on a face or body part, having a reference
can be the difference between a plain and uninspiring sculpture and a really interesting shape that has details
in flesh and weight that you just wouldn't have considered without that photo reference.
I recommende
3d.sk
as a fantastic reference source. The
3d.sk
site and its sister sites are the largest col-
lection of photo references for artists on the Internet. I highly recommend a membership for any artist pro-
fessional or student. The easy access to high-resolution reference imagery will improve your work immedi-
ately. Less time seeking out good references means more time you can spend using them.
Figures 2-2
and
2-3
show prime examples of available imagery.
Figure 2-2:
These human figures were downloaded from the exceptional reference site
3d.sk
and its sister
site photo-reference-for-comic-artists.com.
© Peter Levius
www.3D.sk
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