Graphics Programs Reference
In-Depth Information
3. We will need to edit the shape of the Sphereinder to better serve as a base. As of right now, this is not a
polygon mesh, it is a ZBrush primitive that has settings under the Tool menu to control its shape and size.
Open Tool Initialize to access the shape controls ( Figure 11-56 ) .
4. In the Initialize menu, set the ZSize slider to 15, the TRadius slider to 63, and the TCurve to 50 ( Figure
11-57 ) . Convert this to an editable polygon mesh by pressing the Make Polymesh 3-D button under the
Tool menu ( Figure 11-58 ). This will create a polygon version of the tool named PM3D_Sphereinder.
ZBrush will automatically select the PM3D version of the Sphereinder. We will need to make one more
variant of the tool, so be sure to reselect the ZBrush primitive Sphereinder ZTool from the Tool menu.
You can easily identify the ZBrush primitive version of the Sphereinder, as it is the one that does not have
PM3D_ at the start of the filename ( Figure 11-59 ) .
5. Alter the Initialize settings now to the following values: ZSize 5, TRadius 10, and TCurve 100. Click
Make Polymesh 3-D to make a poly version of the model. From the Tool menu, select the figure. From
the SubTool menu append both PM3D_spheriencer ZTools ( Figure 11-60 ) .
6. Hide the other SubTools but the two Sphereinder tools. One of the two Sphereinder disc tools will have
a rounded top while the other will be more of a squat flat-topped disc. Select the one with the rounded top
and, using the Transpose Move brush, shift it down from the flat top Sphereinder ( Figure 11-61 ) .
Figure 11-55: Open the Tool palette
Figure 11-56: Open the Initialize menu to access the shape controls.
 
 
 
 
 
 
 
 
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