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We will be using Transpose Master to create this pose. Transpose Master allows you to easily pose char-
acters with multiple SubTools by creating a single proxy mesh that contains all the elements in one model.
The pose data is then transferred back to the original model retaining each SubTool. To get the best result,
I find it is best to make sure the lowest subdivision level has a fair bit of geometry to support the pose de-
formation. Transpose Master will create a proxy mesh from the lowest subdivision level of the model. This
ZTool has far too little geometry in the hips to support the twisting pose I want to create ( Figure 11-43 ). The
figure on the left represents subdivision level 1 while the right is level 3. I want to make level 3 the lowest
subdivision level as it has just enough geometry to support thee kinds of pose deformations I need to create.
Figure 11-43: In level 1 on the left, there is too little geometry in the waist to support deformation re-
quired. Level 3 on the right is a far better resolution for posing.
 
 
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