Graphics Programs Reference
In-Depth Information
4. At this stage, I need to readdress the calves to site better with this new foot design. As you can see in
Figure 11-37 , the shape of the calves feels rather uninspired and dull. I select the move brush to alter the
overall silhouette of this shape. I will rework the silhouette of the back of the legs to create a more unified
rhythm of lines flowing down into the foot. Using the Move brush, I create a crest in the back of the calf
muscle. This sharp line break creates a nice counterbalance to the sweep of the front of the leg ( Figure
11-38 ) .
5. Select the Standard brush. We will now start to create the skeletal and muscular anatomy of the foot.
As it stands, there is little detail to the forms there, so we need to add secondary shapes to suggest the
underlying skeletal and muscular anatomy to add realism to the form. With the Standard brush, sketch in
the space between the tarsal bones of the foot ( Figure 11-39 ) .
Figure 11-36: Create a claw form at the ankle.
Figure 11-37: Altering the shape of the legs with the Move brush, then pulling out the calf muscles to cre-
ate a sharper crest in the silhouette
 
 
 
 
 
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