Graphics Programs Reference
In-Depth Information
At this stage, the basic foot form is roughed in. We will now turn our attention to the toes. I want to
spread the big toe from the others and create a more simian- or chimp-like foot configuration. This gives the
impression the foot can grasp or clamp on to surfaces. The other toes are squashed back, making the foot
even more inhuman in appearance ( Figure 11-33 ) . Follow these steps to create the same look.
1. Step down to the lowest subdivision level so that you have fewer faces to manipulate. We will be mak-
ing big changes to the foot so detail is unnecessary right now. Mask the leg down to the big toe ( Figure
11-34 ) . You may find it helpful to hide the rest of the model except for the feet since our attention will be
on this area. Make sure X symmetry is on.
2. Using the Move brush and the Transpose Move tool shift the big toe out from the other digits ( Figure
11-35 ) . Rotating to the bottom view will allow you to get a clearer idea of the overall form of the food
pad. Shape the toes and the base of the foot from this view as well.
Figure 11-33: The foot is shaped into a less human form as seen here.
 
 
 
 
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