Graphics Programs Reference
In-Depth Information
Finally, models for 3-D printing need to obey the rules of physical objects. For example, you cannot have
floating arms and legs that don't connect to the torso. You also want to avoid very thin or tiny protrusions,
as these may not print. Or if they do, they are likely to be very fragile.
Creating a Maquette
In this section, we will return to the Interdimensional Traveler character. Because we will now be using the
model as a final 3-D print and not as the basis for an illustration, we will need to resolve the unfinished areas
into a final maquette—we will adjust the pose to work in the round and look at how to compose for 3-D
space. We will then decimate and export data suitable for 3-D printing. Let's get started.
Reconsider the Model as a 3-D Object
In the initial stages of sculpting the Interdimensional Traveler, we took some shortcuts since we knew the
design would be painted in Photoshop. Now we have a chance to revisit and resolve the figure in the round.
This includes detailing areas we merely suggested before, like the legs, which we knew would fall into shad-
ow. We will also try to redesign some aspects, such as the feet, to make them feel even more alien.
Search WWH ::




Custom Search