Graphics Programs Reference
In-Depth Information
3-D sculpture data can be easily printed, cast, and painted to create a high-quality collectible prototype
in very little time. Figure 11-13 shows this process on two collectible statues by Alterton for Sideshow Col-
lectibles.
In addition to toys and collectibles, artists' reference figures can also be created by loading scan data into
ZBrush for cleanup and manipulation. Figure 11-14 shows a selection of 3-D reference prints I use daily.
I keep these on my desk as constant sources of reference and inspiration. Many of these figures are taken
directly from models that were body-scanned and then cleaned up in ZBrush before printing. The scanning
process introduces many artifacts that need to be corrected before the data is usable. Figure 11-15 shows the
before and after of using ZBrush standard sculpting and smoothing tools to help clean up a digital scan.
Figure 11-12: This collectible bust was created in ZBrush by Stefano Bernardi. The helmet is actually re-
movable to reveal the character's face. The Octogirl was sculpted in ZBrush by Chris Bostjanick before be-
ing printed in 3-D by Ownage.
 
 
 
 
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