Graphics Programs Reference
In-Depth Information
6. This is a good time to save your project and save the LightCap file as well. I saved the LightCap file as
catWalkLights02.ZLD.
7. In the SubTool palette of the Tool palette, press the All High button. This sets all of the SubTools to
their highest subdivision level. This will take a few minutes to calculate.
8. Open the Render palette and set the Details slider to 3. Make sure Smooth Normals is off.
9. Turn on the Shadows, Ambient Occlusion, SSS, and Wax Preview buttons in the Render properties.
10. Make sure Floor is activated on the right shelf and that the grid lines of the floor are aligned with
the floor in the background image. BPR will cast shadows onto the grid in the render and, if the scene is
aligned with the background image, these shadows will appear integrated with the background.
11. Press the BPR button (hot key = Shift + R). The render will take a while to calculate, so this is a good
point to take a break! Figure 10-43 shows the completed BPR render.
Figure 10-43: The BPR render of the scene
 
 
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