Graphics Programs Reference
In-Depth Information
8. Set the SubTool to the highest SDiv level and then turn on the M button on the top shelf. You can then
either use a brush to paint the material on parts of the surface or use the Fill Object button in the color
palette to coat the entire SubTool with the material.
Figure 10-40: The downloaded materials are available in the Materials folder of LightBox.
Scott has already applied materials to most of the Enforcer's SubTools but feel free to try applying your
own materials as well. Looking at the Modifiers for the materials will help you understand how they work.
MatCaps generally base their color information on the texture seen at the bottom of the Material Modifier
subpalette and the sliders are used to adjust the various properties of the texture and how they are applied to
the surface. Some materials, such as the fg_rusted_grey_metal.ZMT, use shaders to combine both MatCap
shaders and standard materials.
Create the Final Image
The final process for rendering the Enforcer involves making a few adjustments to the render properties,
rendering with BPR, and then adding a few post-process effects using BPR Render Filters.
Render the Enforcer
Once the lighting and the materials have been set up, you are ready to render the image. In this section, you
will prepare the project for a high-quality render in ZBrush.
1. Load the most recent version of the project into ZBrush.
2. In the Light palette turn on the On button in the Background subpalette. You may need to reload the
background image if it is not available.
3. Spend a few moments aligning the view of the Enforcer with the background. This may require ad-
justing the Focal Length slider in the Draw palette so that the perspective of the character matches the
perspective in the background.
4. Now, to create the final lighting you will want the metallic parts of the character to reflect the back-
ground image so that the character looks more integrated with the scene. Turn on the Reflect button next
to the LightCaps button in the Background subplatte of the Light palette (see Figure 10-41 ).
Figure 10-41: Press the Reflect button in the Background subpalette of the Light palette.
 
 
 
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