Graphics Programs Reference
In-Depth Information
3. In the Light palette, turn off the Background image. This will speed up the performance of ZBrush.
4. Open the Material library and select the DoubleShade1 material. Open the Material Modifiers sub-
palette.
5. In the SubTool stack, turn on the little paintbrush icon so that polypainting is enabled for the sur-
faceā€”most likely, it is on already and you should be able to see the dark red and orange colors painted on
the corset.
6. On the top shelf, make sure the M button is on and Rgb and Mrgb are not on.
7. Open the Color palette and press the Fill Object button. This fills the corset with the currently selected
material, which should be the DoubleShade material.
8. In the Material Modifiers subpalette, click on the circle for the S2 shader, so that it turns into a dot. This
means that the S2 shader is off and only the S1 shader is visible in the material.
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