Graphics Programs Reference
In-Depth Information
produced by that part of the body. One way to achieve this variation is to create a similar but slightly more
specular version of the skin material and then paint this into areas on top of the original skin material. The
materials can then be blended together when rendered.
1. Continue with the last version of the project. Make sure the enforcerSkin material is loaded. Select it in
the Material palette. Make sure the Enforcer's body is at the highest SDiv level (should be level 7).
2. You need to fill the current tool with the enforcerSkin material before another material can be painted
on top. Make sure the M button on the top shelf is activated. Open the Color palette and press the Fill Ob-
ject button. The model won't look any different, but at this point the surface should keep the enforcerSkin
material, even if you switch to a different material.
3. Open the material library and choose the enforcerSkin material. Press the CopyMat button (left image
in Figure 10-21 ) .
Figure 10-21: Select the enforcerSkin material and press the CopyMat button (left image). Select another
material and press the PasteMat button (right image).
4. Select a different material, such as the skinShade04 material. Press the PasteMat button, This overwrites
the selected material with the copied enforcerSkin material that has been copied to the clipboard. The only
way to create a new material in ZBrush is to copy one material on top of another (right image in Figure
10-21).
5. Use the Save button to save the material as enforcerSkinWet.ZMT.
6. Make sure the enforcerSkinWet material is selected in the material palette. Select the Standard brush in
the brush library.
7. Open the Material palette, select the S3 slot in the Modifiers, and set the Specular to 40. Select the S1
slot and the Diffuse to 60. This makes the material just slightly shinier, creating a wet look (see Figure
10-22 ) .
Figure 10-22: Set the Specular slider in S3 to 40 (left image). Set the Diffuse slider in S1 to 60 (right im-
age).
 
 
 
 
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