Graphics Programs Reference
In-Depth Information
7.
In the LightCap palette, set the Light Index to 1 so that you're editing the key light. Increase the Aper-
ture to 120 and the Falloff to 5.
8.
Set the Light Index to 3 so that you are editing the fill light. Set Strength to 0.35 and Aperture to 80
(See
Figure 10-10
)
.
9.
Set the ColorizeDiffuse slider to 25. At the bottom of the Material palette, click on the Dif color swatch
and choose a pale blue. This tints the diffuse light a little (see
Figure 10-11
)
. By making the color cool, it
desaturates the surface somewhat when combined with the warm colors of the polypainting. A little de-
saturation helps to make it look more realistic.
10.
Create a render using BPR (hot key =Shift + R) to see how the materiallooks so far (see
Figure 10-12
)
.
Figure 10-10:
Adjust the LightCap settings to increase the spread of the Diffuse light across the surface.
Figure 10-11:
Increase the Colorize Diffuse slider and set the Diffuse color to a pale blue.
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