Graphics Programs Reference
In-Depth Information
Adding Atmospherics
In this section, we will add the final pass of atmosphere to the character. We will create a key and fill light
effect where a warm and cool light are both shining from different sides of the image. This is the same pro-
cess we used to light the Interdimensional Traveler in Chapter 5. I will touch on the steps here. Please see
Chapter 5 for a more in-depth approach or, alternatively, view the video for this chapter. We will create a
depth-of-field effect in this demonstration in a slightly different manner. While we used a depth pass render
in Chapter 5, here we will use a Gaussian Blur filter and selective erasing to create a similar effect.
1. Create a new layer and call this layer “key warm.”
2. From the Tool menu, select the Gradient tool. If you do not see the Gradient tool, click and hold the left
mouse button on the paint bucket and the gradient will appear. Set the gradient type in the Gradient Editor
to “Foreground to Transparent” ( Figure 9-99 ).
3. From the Color menu, select a warm color like RGB 138 120 62. Draw the gradient from the upper left
to lower right, as seen in Figure 9-100 .
Figure 9-99: Set gradient to “Foreground to Transparent”
 
 
 
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