Graphics Programs Reference
In-Depth Information
Attribute editor. Here you will find several layer types listed. Select Occlusion, and Maya will automatic-
ally set up the render layer to generate an ambient occlusion render ( Figure 9-37 ) .
Figure 9-37: Selecting the attributes for the Occlusion render layer
5. Now we will create a matte layer for the figure. Select the figure again. Press the up arrow so the whole
group is selected. This time you will not select the lights. Again, press the Create New Layer button to
generate a layer and add the selected geometry. Double click this layer and name it “Matte.”
6. Right click the menu name “Matte” and from the popup menu, select Attributes again. In the Attribute
Editor, click Presets and select Geometry Matte. This will create a matte render layer. Note that the figure
will appear blacked out on the screen now; select the master layer and your regular shading and lighting
will reappear ( Figure 9-38 ) .
Figure 9-38: The figure will appear in silhouette when in the geometry matte render layer, as we see on the
left. When you select the master layer, the regular lighting will reappear, as shown on the right.
 
 
 
 
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