Graphics Programs Reference
In-Depth Information
2. Click the Import button and browse the the body.obj file. Import this into Maya ( Figure 9-9 ) . The geo-
metry will likely come in upside down. Do not move or scale it yet. We need to import the other SubTools.
3. From the same Import menu, bring in the eyes and horns SubTools. The teeth can be left out since the
character's mouth is not open. When all the objects are imported, they will align in the correct space. Click
and drag a selection marquee around the models to select them all. Press the Ctrl + G hot key to group
them together.
4. We now want to center the pivot of the group to make manipulating the size and placement of the figure
easier. Click Modify Center pivot. ( Figure 9-10 ) .
5. Press the E key to enter rotate mode while the group is still selected. If you accidently deselect the
group, select any object that is a member then press the up arrow on the keyboard. This will select the
group again. Rotate while holding down the J key to snap the rotation to degree increments. This helps
you rotate the model exactly. Figure 9-11 shows the model rotated to the correct world space.
6. Press the W key to switch to Move from Rotate. Move the model up in Y so the figure is standing on
the ground grid.
Figure 9-9: The mesh imported into Maya
 
 
 
 
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