Graphics Programs Reference
In-Depth Information
Figure 8-95:
Press the GoZ button to transfer the body mesh to Maya.
2.
The body will now export from ZBrush and open in Maya ready for editing (
Figure 8-96
)
. Focus in on
the foot geometry and delete the toe facts, as seen in
Figure 8-97
.
3.
Select the edges shown in
Figure 8-98
and collapse them. Be sure to do this on the top and bottom of
the foot.
4.
Select an edge along the hole in the foot. Use the Mesh
⇒
Fill Hole function to close the hole (
Figure
8-99
)
. Select the Edit Mesh
⇒
Split Polygon tool and cut new edges, connecting the edge flow from the
top to the bottom of the foot while maintaining the all-quad layout of the mesh (
Figure 8-100
)
.
Figure 8-96:
The body mesh loads into Maya, ready for editing.
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