Graphics Programs Reference
In-Depth Information
Figure 8-95: Press the GoZ button to transfer the body mesh to Maya.
2. The body will now export from ZBrush and open in Maya ready for editing ( Figure 8-96 ) . Focus in on
the foot geometry and delete the toe facts, as seen in Figure 8-97 .
3. Select the edges shown in Figure 8-98 and collapse them. Be sure to do this on the top and bottom of
the foot.
4. Select an edge along the hole in the foot. Use the Mesh Fill Hole function to close the hole ( Figure
8-99 ) . Select the Edit Mesh Split Polygon tool and cut new edges, connecting the edge flow from the
top to the bottom of the foot while maintaining the all-quad layout of the mesh ( Figure 8-100 ) .
Figure 8-96: The body mesh loads into Maya, ready for editing.
 
 
 
 
 
 
 
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