Graphics Programs Reference
In-Depth Information
7. Make sure the horn is the active selected SubTool from the SubTool menu. Press the E hot key to enable
the Transpose Scale brush. Scale the horn down to a more manageable size. Use Transpose Move (the W
hot key) to shift the horn into position on the head ( Figure 8-85 ) .
8. When the horn is placed correctly, use the mirror function in the SubTool master ZScript to mirror it
across the X axis ( Figure 8-86 ) . Figure 8-87 shows the figure so far. We are now ready to move on to
looking at the arms and legs of the character. We need to bring the same level of attenuated musculature
and saggy skin to the rest of the body.
The horns are divided and detailed with the standard brush and a variety of masks. For the process in
detail, see the accompanying video on the DVD or download files. There you can see the process I followed
to create texture and detail on the horns.
Figure 8-85: Scale the horn down.
 
 
 
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