Graphics Programs Reference
In-Depth Information
6.
ZBrush will automatically convert the ZBrush primitive into a polymesh so that you can sculpt it using
the sculpting brushes. We will now need to scale and position the horns in relation to the head (
Figure
Figure 8-81:
Adjust the curves under Initialize to reflect those shown here.
Figure 8-82:
The final horn shape will look like this.
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