Graphics Programs Reference
In-Depth Information
6. ZBrush will automatically convert the ZBrush primitive into a polymesh so that you can sculpt it using
the sculpting brushes. We will now need to scale and position the horns in relation to the head ( Figure
8-84 ) .
Figure 8-81: Adjust the curves under Initialize to reflect those shown here.
Figure 8-82: The final horn shape will look like this.
 
 
 
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